Station Log — November 13, 2026
Station Log — November 13, 2026
The rim — Eos's lakes and rivers no longer end over lower ground (the pilot, 2026-11-13: "go with the rim"; the square notch of shot 163300). PARITY with heliopause-server v20261113.1.0; release with it. (1) hydro_rim: toward every edge between a lake's cell (own or ring) and a cell not that lake's, ground under the level plus 2 m rises to it, whole at the edge, nothing from 0.4 of a cell away, both sides, C0; after the carve, and nothing within 0.7 of a channel's half-width (a river passes through in a cut as wide as its channel). (2) hydro_carve: no 30 m cap on raising ground to a valley's floor; each channel keeps its own bank where a lower river's valley takes the floor, also near a mouth while the river runs 3 m over the sea (takes the sea's level). (3) eos_views EOS_VIEWS_EDGES says why an edge is open. Counted on Eos: lake edge points open 17,160 -> 89 (of 295,473), river bank crossings 2,024 -> 20; what is left is a water step in or beside a channel. Goldens: test_hydro_rim_golden, four probes at the tributary's mouth (454 + 31 + 4 + 20, kit 537); the ladder ALL GATES PASS; eos_views' thirteen pictures looked at. Not checked: the new dikes and causeways from the ground in the live client. heliopause-server docs/TERRAIN.md 7.6. Not released: the pilot runs helio-deploy (server and client together, Q7 first) (heliopause-client)
Worked across 4 repo(s) today.
- heliopause-client: 4 change(s)
- heliopause-server: 4 change(s)
- pax-mcp: 2 change(s)
- pax-rts-001: 8 change(s)
18 other change(s) of note.
- the rim — Eos's lakes and rivers no longer end over lower ground (the pilot, 2026-11-13: "go with the rim"; the square notch of shot 163300). PARITY with heliopause-server v20261113.1.0; release with it. (1) hydro_rim: toward every edge between a lake's cell (own or ring) and a cell not that lake's, ground under the level plus 2 m rises to it, whole at the edge, nothing from 0.4 of a cell away, both sides, C0; after the carve, and nothing within 0.7 of a channel's half-width (a river passes through in a cut as wide as its channel). (2) hydro_carve: no 30 m cap on raising ground to a valley's floor; each channel keeps its own bank where a lower river's valley takes the floor, also near a mouth while the river runs 3 m over the sea (takes the sea's level). (3) eos_views EOS_VIEWS_EDGES says why an edge is open. Counted on Eos: lake edge points open 17,160 -> 89 (of 295,473), river bank crossings 2,024 -> 20; what is left is a water step in or beside a channel. Goldens: test_hydro_rim_golden, four probes at the tributary's mouth (454 + 31 + 4 + 20, kit 537); the ladder ALL GATES PASS; eos_views' thirteen pictures looked at. Not checked: the new dikes and causeways from the ground in the live client. heliopause-server docs/TERRAIN.md 7.6. Not released: the pilot runs helio-deploy (server and client together, Q7 first) (heliopause-client)
- the sun's path glitters; the square notch found, not fixed (the pilot, 2026-11-13: "go for all three"). (1) At 1080 rows v0.398.4's sparkle was a few soft blobs with ruled lines beside them: the ripples are resolved for fifteen metres only, and the 360-row pictures had flattered it. water_glitter (mesh.frag) multiplies the sun's two reflections on water by cells two pixels across, each bright a quarter of the time on its own clock, mean 1; cut on the direction from the eye, so the same size at any distance and still when the head turns; only where the reflection is bright; 0.85 at sea, 0.5 inland. Ripples at half the slope, one fade for the four, two more warps. (2) eos_views: HEADLESS_W/H are #config (a 1080-row scratch build), EOS_VIEWS_MOTION= adds frames with the waves running, EOS_VIEWS_EDGES=1 counts where water ends over ground lower than its level and looks at the best-lit lake and river edge. On Eos: 17,160 of 295,473 lake edge points at 1,932 of 2,607 lakes, 2,024 of 34,880 river bank crossings, steps from 0.3 m to 889 m. That is the notch of shot 163300. Not fixed: any cure reshapes Eos or its water, parity-locked with the server; choices in heliopause-server docs/TERRAIN.md 7.5. (3) The dark bank under a low sun is a slope turned from the sun, lit by ambient alone: as designed. Tests 453 + 31 + 4 + 20, kit 537; the ladder ALL GATES PASS. Not checked: the live client with TAA and bloom, a fast low flight over the sea. Not released: the pilot runs helio-deploy (heliopause-client)
- the sun sparkles on the sea; eos_views sees a figure's shadow, and no longer photographs the bare sphere (the pilot, 2026-11-13: "go ahead with option 1 and 2"). (1) Ripples: four short trains (2.3 m to 0.6 m, slope 0.05 each, millimetres high) under the six; with the six alone the sun's reflection from a beach was a few large crescents, one to a swell's face. Whole near the eye, they widen the sun's lobe where they fade (g_water_ripple), not the sky's mirror direction; a warp of their own bends them; inland at 0.4. (2) eos_views: eos_lake_figure, a post the size of a pilot wading off the sunward bank — it shows v0.398.2's second, reddish shadow and v0.398.3's one (the fix is now seen, not argued); eos_sea_glint, low over open water toward the sun. (3) The gate's patch cache filled after three or four views (2,000 patches, freed only every 64 frames, 40 frames a view): the lake, shore and coast pictures were the bare sphere, in under a second each — v0.398.2's "the sea looks as it did" rested on them. Every view now starts from an empty cache and renders 80 frames. Tests 453 + 31 + 4 + 20, kit 537; the ladder ALL GATES PASS. Not checked: the live client at 1080p and in motion (the ripples' fronts read as long streaks at a flat look in the 360-row pictures). heliopause-server docs/TERRAIN.md 7.4. Not released: the pilot runs helio-deploy (heliopause-client)
- one shadow on clear water; a screenshot logs its place (the pilot, 2026-11-13, 65 screenshots of v0.398.2). (1) Beside a lake under a low sun the pilot's shadow lay twice: on the bed (the ground's own, right) and again on the water's surface, a dark reddish band metres off at a slant. The water's body took the object shadow out of its sun-lit colour. mesh.frag gives that share back where the bed shows (absorb under 0.5, none of it from 0.95: deep water keeps the surface shadow, the only one a hovering ship has); the terrain's shadow, the clouds', the glint and the foam as before. (2) A square notch in a shoreline (163300) is not explained: the place was unknown. So every screenshot near a world with ground logs "screenshot place:" (eye direction, radius, look and sun in the body's frame; screenshot_place), and eos_views renders those numbers as eos_at (EOS_VIEWS_AT). Tests 453 + 31 + 4 + 20, kit 537; the ladder ALL GATES PASS; eos_views' river pictures byte-identical before and after. Not checked: the shadow fix in a picture (no gate has a figure by a lake), the log line in the live client. heliopause-server docs/TERRAIN.md 7.3. Not released: the pilot runs helio-deploy (heliopause-client)
- the rim — Eos's lakes and rivers no longer end over lower ground (the pilot, 2026-11-13: "go with the rim"). RESHAPES EOS: HELIOS-PRIME 7 Q7's counts first; deploy with heliopause-client v0.399.0 (PARITY). hydroRim: toward every edge between a lake's cell and a cell not that lake's, ground under the level plus 2 m rises to it over 0.4 of a cell, both sides, after the carve, the channels left open. hydroCarve: no 30 m cap on raising ground to the valley's floor; each channel keeps its own bank (takes the sea's level, for mouths). The trace is untouched (HydroVersion 2, nothing traced again); the Helios Prime manifest and all named features are identical before and after. Counted by the client's walk: lake edge points open 17,160 -> 89, river bank crossings 2,024 -> 20. Goldens: hydroRimGolden, four hydroMeanderGolden probes at the tributary's mouth, two carve goldens changed by the cap's removal. docs/TERRAIN.md 7.6 (heliopause-server)
Auto-generated Station Log. 2 agent session(s) · 18 commit(s) across 4 repo(s) · Models: deepseek-v4-pro:cloud · Releases: v20261113.1.0, v20261113.0.2, v20261113.0.1 · Built by Claude · Orchestrated by Hermes